Spell Codes Part 2. Armor Codes Part 1. Armor Codes Part 2. Weapon Codes Part 1. Weapon Codes Part 2. Weapon Codes Part 3. Oblivion Arrows Codes. Oblivion Misc. Codes Part 1. Codes Part 2. Books and Scroll Codes Part 1. Books and Scroll Codes Part 2. Books and Scroll Codes Part 3. Books and Scroll Codes Part 4. Ingredient Codes. Key Codes Keys Part 1. Key Codes Keys Part 2. Change the Weather in Oblivion. Oblivion Location Codes Part 1. Oblivion Location Codes Part 2.
Oblivion Location Codes Part 3. Oblivion Location Codes Part 4. Oblivion Location Codes Part 5. Oblivion Location Codes Part 6.
Oblivion Location Codes Part 7. Oblivion Addons. Console Wiki and Warnings:. Be sure to test this one on a guard or something to make sure you know how to do it. Then move on to other cheats. Useful when you're about to die, or an ally is, and you don't have any spells or potions to heal with.
Will only work with later updates. Some or few of these codes may or may not work for you with the Steam Version. I have both steam version and Retail version on a laptop and all codes work just fine. On the Steam Version I had a bit of trouble with a few codes for example Deadric Gauntles, see the attached video for the Welkynd Stone. Oblivion Soul Gems Codes Listed here and on the following pages are the give item soul gems codes for use with the player.
Listed here and on the following pages are the give item codes for clothing, rings, and amulets for use with the player. Listed here and on the following pages are the spell codes for use with the player.
Listed here and on the following pages are the give item armor codes for use with the player. Listed here and on the following pages are the give item weapon codes for use with the player. Listed here and on the following pages are the give item arrows codes for use with the player. Listed here are the give item misc. Will switch between run mode and walking mode. Save the edit, and the next time you open the game you can open the console with the tilde button, as described by earlier posts.
Originally posted by Theory :. Originally posted by DaGatMan :. Last edited by King Nerevar ; 28 Oct, pm. I'm having the exact same problem i used ring of console and OBSE and reinstalled the game. Some times it works, other times it doesn't, i also tried changing the bAllowConsole but it was already on 1.
Per page: 15 30 Clones target actor. Warning: if you copy a follower and then disable them, the game will act as if they were still following you, thus not allowing you to recruit any more members of that faction until that clone is killed or sent away.
Locks Target. Resurrects target actor; 1 will make the target get up instead of respawning, thus allowing them to keep their equipment. If a corpse has vanished already, it will also need to be enabled. Starts NPC conversation. Removes quest from list. Does not complete it. Will set any NPC following you for the quest to neutral. The NPC will follow, but not fight, and attack you if you hit them. Here's something for those of you who have trouble using, would like to better their understanding of, or would like to learn how to use more of the various console commands.
There are literally hundreds, perhaps thousands, of console commands; this obviously won't cover all of these, but it'll do its best to cover the console commands that most people would find useful. If it doesn't open the console then you probably have one or more of the following issues:. If you are using a virtual machine Parallels Desktop, VMware Fusion, Virtual Box, or similar on an Apple computer, the key may be mapped differently by default, even if the tilde key appears to work normally in Windows itself.
One solution to this proposed in the Parallels forum is to download and install Microsoft Keyboard Layout Creator , a freeware tool that lets you create custom key assignments.
This may or may not work for you see the Discussion tab for further info. Another alternative is to install a mod such as Change Console Key , which is an Oblivion Script Extender plugin that lets you reassign the console invocation key within Oblivion itself. First, you will of course require the CS, downloadable here. The CS is a tool that is used to edit the world of Oblivion and contains most of the game's data.
Once you have your CS installed and running, go into "File" and "Data" - double-click the file Oblivion. Once the file has loaded, you can use the Object Window to find any ID you want to by browsing the categories on the left, finding the desired object, then looking at its ID. The ID column is the second column from the left between "EditorID" and "Count" and by default is too small to see any IDs with, so drag it larger from the top of the column.
Also, by default the rows are listed in alphabetical order by their Editor ID; to make it easier to find things, click the top of the "Name" column to list the rows in alphabetical order by their name.
A very commonly used console command. This will add the specified number of the specified item to your character's inventory. The item ID for gold is simply F. Example: Player. It will permanently remove the specified number of the specified item from your character's inventory. It could be used for something like removing one of those annoying quest items that the game leaves in your inventory and won't let you remove. You could use it to remove equipment from an enemy, though its use is limited, since you'd need to know exactly what the enemy has.
It has the same schedule, inventory, stats, and will sell the same things if it's a merchant; in most instances, it will also complete designated parts of a quest that the original may have been associated with, but some quests require the original as they identify it by its RefID , which the clone does not share. Possible entertainment value, but limited practical use; the Resurrect command is recommended for bringing back quest-related NPCs and creatures that have died.
If an item ID is used, then this will spawn the specified number of the specified item below your character. It is recommended that you jump before using this command for items, as the items will otherwise likely end up underground. Not much practical use, as Player. AddItem BaseID has the same result but without requiring you to pick the items up off the ground, but it does allow you to spawn gold coins which otherwise couldn't be placed in the world as you can't drop them from your inventory.
Notes: Gold coins seem to be the only item that is placed next to the player instead of beneath the player, which removes the need to jump before using it to spawn them. This will remove your bounty by setting it to 0, but any pursuing guards will still have to find you before they'll stop following you. Don't worry, though, as soon as they get to you they'll just engage you in a normal conversation.
If you've already been caught and decided to resist arrest it gets more complicated. Even if you type this command in then yield holding block and pressing activate on them they may try to arrest you again, due to the gold bounty for resisting. Keep putting this command in then yielding and they'll eventually stop. If you try this command once the guard has talked to you the game will crash. Other applications: Putting in another number instead of 0 will set your bounty to that number and make the guards pursue you.
Good for if you have an itch to kill some guards or want to go to jail for whatever reason. Will pay your fine and remove all of your stolen items to the nearest Evidence Chest, but will not teleport you to the nearest jail. Only really useful if you've got no stolen items on you, otherwise you'll end up having to head to the nearest jail anyway to steal back your items. Alternatives include dropping your stolen items before using this then picking them back up, or just using Player.
PayFineThief see below. This is like the above Player. PayFine command, but more effective: it removes your bounty but lets you keep all of your stolen goods. As with Player. PayFine, the bounty gold is still removed from your character, though at half price. Sets your level to the number specified, but won't count toward any level-ups. This is only any good for if you want to get a better version of a leveled item then set your level back down to what it originally was. Useful if you've gone past level 25 and want to cast a level-based spell such as Frenzy or Command on an enemy.
Notes: This command will allow you to increase your level then decrease it without ever changing the internal values, but if you want an actual level-up then use ADVLevel. Adds the specified spell to your character. Can be used to add any spell already in the game, even if it's not normally available. Good for giving follower-NPCs better spells to fight or heal with. Removes the specified spell from your character. A very good console command, as there's no other way to remove spells from your character.
It's of little use, though, because you'd have to find the exact spell that the enemy is using before you can find its ID, which is difficult at best and would require use of the CS. This is a bit more complicated than deleting a normal spell. You'll eventually come upon spell names. In here, find the spell s you're going to delete and write down their ID s , which are in parentheses to their right. Now that you have the ID s you can delete the spell s like you'd delete any other spell.
Example: Tricky to do an example since it varies from person to person, but an example ID for a custom spell would be FF01E5B4, so to delete that spell the player would type Player. This will change your character's size depending on the value; the smallest value is 0. The number isn't necessarily the proportion your size is increased by because a scale of 2 will make your character about 2. Aside from making the character larger, it also changes your movement speed presumably by the value of the scale.
SetScale 1. Other applications: By clicking an NPC, creature, item, object, etc. This seems to work on anything at all: people, creatures, items, structures, you name it. Causes the actor to be rendered with the refraction shader, a value between 0 and 10 changes how much the light is refracted, causing them to look like they were made of glass.
The different levels alter how much light is refracted - how clear and glassy the character looks. However, it does not make it harder for NPCs to detect you. Notes: If using chameleon also it causes some issues if you are trying to turn it off. Just do 'Player. SetAV chameleon 0', 'Player. SetActorRefraction 0' a few times and it should revert.
Sets your character to a rank depending on the number specified. Using the value -1 will remove you from the faction, as will setting an invalid rank. Links: Lists of miscellaneous factions. This command requires that you use the target's RefID. For any unique item in the game, this is a fixed ID number that is the same in any person's game. RefIDs are also documented on the articles for various unique creatures and items find each page via the search function. Note that the RefIDs on the wiki will not work for any duplicates you may have created.
Removes every non-quest item from the selected NPC or container and moves them to the specified target NPC or container if one is specified ; the number determines whether they retain their ownership flag 1 or become "free loot" 0.
This can be used: to destroy all non-quest items in an inventory by clicking the object and typing RemoveAllItems; to move all non-quest items from one inventory to another by clicking the object with the desired items and using the RefID of the object they're to be given to; or to move all non-quest items from the player's inventory to another object's inventory by beginning the command with "Player.
Duplicate every item in one object's NPC or container inventory into another object's inventory. The first RefID used is the object which has the items you want to duplicate. However, you can only put anything there if you're duplicating your own inventory, as it won't work if you put the RefID of the object; to duplicate anything else's inventory you'll have to click it.
The second RefID is the object that you want the duplicated items you be put into. You need to watch out what you duplicate, though, as quest items aren't exempted from it.
The values that can be affected by this command include skills, attributes, health, fatigue, and magicka; a full list of recognized values is found at Actor Value Indices. When editing skills and attributes it will set the specified skill or attribute to the number specified. When editing fatigue, health, or magicka it will set the value to the specified number plus its base value; the numbers that can be used depend on your current values for the stats, but the values for each cannot exceed the following: health - 2,,,; magicka - 65,; fatigue - 65, Good for when you want an NPC to have more health or do more damage, or, alternately, if you want an enemy to have less health or do less damage.
Beware when modifying the values of creatures, though, as any changes made will affect every creature of that type. Notes: The difference between this command and AdvSkill is that if this is used to increase a skill, any major skills changed won't count toward a level-up. You will, however, gain the benefits of skill perks such as the ability to disarm or stun opponents though the game won't tell you so. Also, when modifying a skill with a name containing multiple words, such as Hand to Hand, omit the spaces i.
This one will explain the usage of the more complex actor values.
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