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They are worth 3 points equivalent to the knight. The bishop can move diagonally as many squares as it wants without jumping over another chess piece. When a bishop moves you can see a notation such as Be4. The B represents the bishop and e4 represents the square it has moved to. At the beginning of the game, bishops are usually blocked by pawns , but you will be moving your pawns back early on. Bishops are one of the primary pieces that you will use in the game early to attack your opponent.

It is time for you to place your queen on the chessboard. The black queen goes on the black square while the white queen goes on the white square. This will lead to a space between your bishop and queen. It is the most powerful chess piece and combines the moves of both the bishop and the rook. The queens begin on the d1 and d8 squares. It should be the same color as the queen. The d1 square should be light in color square. Using the queen correctly is one of the most important aspects of chess.

The queen is worth 9 points, which is more than a bishop and a rook combined. It can move to any squares in a diagonal direction and sideways in as many squares as without jumping over another piece.

By this point, there must be only a single space left, so naturally, your king lands in the last space. It fits between your king and a bishop. It is the last piece to be set in with a cross on the top. This certainly may not be the most powerful chess piece but is the most important. If you lose your king, you will lose the game. At the beginning of the game, you want to make sure that you protect your king. Watch out for stalemate. A game can end in a tie "draw". Stalemate occurs when neither king is in check and the next player to move has no legal move available.

If you are in an advantageous position, you would want to avoid stalemate. The opposite is true if you are in a weak position and would love to force a draw.

Stalemate typically may occur when there are only a few pieces left such as pawns blocked by other pawns, and kings that can't move without putting themselves in check.

Remember that you can never put yourself in check. Thus, if it's your turn to move and your only available move would put your king in check, the game is over, and a stalemate is declared. Stalemate does not occur if either king is currently in check. Part 3. Move pawns one space forward. That is usually all they can do, so they're not very useful. However, in certain circumstances, they become quite effective: If your pawn gets all the way to the first rank for White or eighth rank for Black , you can '"promote"' the pawn to any piece other than the king or pawn.

That means that a pawn that has advanced very far along its file becomes quite powerful. Players typically promote to a queen but may promote to another piece to avoid stalemate or use the knight's move promoting to a piece other than the queen is called "underpromotion". In its very first move, a pawn may but does not have to move two spaces forward instead of one. A pawn can capture a piece that is diagonally one square in front of it. It cannot capture an otherwise adjacent piece.

En passant , or "capture in passing", can occur when the opponent moves their pawn two spaces ahead to avoid moving into your pawn's capture position forward-diagonally adjacent. If this happens, only on your very next turn you can move your pawn diagonally into the space they skipped and take that pawn anyway.

Move rooks an unlimited number of spaces vertically or horizontally. Rooks move in straight lines forward, backward, or sideways. They can cross as many vacant squares as they want but must stop if they come to another piece or, of course, the edge of the board. If an enemy piece is in the way, the rook must stop before the piece or capture it. If it's your own piece, it must stop before it comes to that square. Move knights in an "L"-shape. Knights have the most distinctive movement in the game: they "hop" three times, first two spaces in one direction and then one space in a perpendicular direction, or first one space in any direction and then two spaces perpendicularly.

They capture a piece only by finishing their move on a square occupied by an enemy piece. They cannot finish on a square already occupied by a piece of their own color.

Move bishops any number of spaces diagonally. Bishops can move in four directions: diagonally right or left either forward or backward. This means a bishop always stays on the same color squares. For example, if it begins on a light square, there is no way for a bishop ever to get onto a dark square. Bishops cannot hop over pieces.

If there is a piece in the way, the bishop must either stop or if it's an opponent's piece capture it. Move the queen in a straight line in any direction and any number of spaces. She can move forward, backward, sideways, and diagonally as many vacant spaces as she wants. This makes her your most powerful piece. A queen cannot move in the knight's L-shaped pattern. A queen cannot move over pieces. She must complete her move either by stopping before coming to another piece or by capturing that piece.

Move the king in any direction one space at a time. Kings can move one space forward, backward, sideways, or diagonally. The only exception is called castling, whereby a king and one of the rooks switch positions to help defend the king.

In order to castle: Neither the king nor the rook can have moved at any point in the game thus far. There can be no pieces in between the rook and the king. The king cannot be in check at the time of castling, nor can the king in castling move through or to a square in which he would be in check. In one turn, move the king two spaces towards the rook, then slide the rook into the square the king skipped over.

They will now be on opposite sides and right next to each other. Chess Help Chess Rule Sheet. Support wikiHow and unlock all samples. Chessboard Diagram. White always goes first, but the player black has the advantage of choosing which side of the table to sit on and on which side should the clock be. I good way to decide who plays white and who plays black is to have one person takes one pawn of each color, put them behind his back, mixes them, and the other player chooses a hand.

The color that player picked is the color he gets to play with. After the first game, the player who lost plays white. Not Helpful 7 Helpful Castling is a defensive tactic involving moving your king and one of your rooks at the same time. If castling to the king's side, the king moves two squares to his right, and the rook moves two squares left to stand to the left of and next to the king. If castling to the queen's side, the king moves two squares to the left, and the rook moves three squares to the the right to stand to the right of and next to the king.

It is assumed no symbol or letter means a pawn has moved. Each player will also want to describe when a piece moves to a square occupied by an enemy piece. You would want to signify this by saying 4.

NxB or 4. Descriptive notation is a less popular way to record notation these days, but was how most games were recorded before the s. The pieces are still named in the same fashion as Alebraic notation, except pawns are notated as P this time without the omission of the letter. Everything is recorded as either a kingside or queenside piece movement, which is where the confusion comes in. For each player to move their king pawn which would be 1.

P-K4 P-K4. Essentially, both sides record their moves as if they are recording it from their point of view. It can be hard to understand which piece captures which if you are trying to read descriptive notation in your head. For example, 2. PxP is very hard to understand visually with descriptive while 2. Exd4 gives a better visualization without a board. For PxP to be written, it assumes there is only one pawn exchange possible on the board, something that can be hard to visualize without a board.

Sources say chess was invented in India in the 6th century and more of a game of chance than skill like it is today. Some say that instead of choosing which piece to move, each player would roll die to determine which piece to move where. The board in some instances was also much smaller and with less pieces. These pieces eventually came to be known as the pieces they are today. A lot of brain power needs to be expended when studying and playing chess in similar ways to regular sports.

However, the human body works in harmony with body and mind. It is known by many top players, such as Magnus Carlsen , the current World Champion of chess, to keep their bodies in top shape to compete at the highest level. You can decide who plays White and who plays Black through any method of chance. One way is to hide a white pawn in one hand behind your back and have your opponent choose. If you want to get a game going, there is a chessboard already set up for you at Chess.

Updated: Dec 10, , AM. Lay out the light square in the bottom-right corner Set up the pawns on the second rank Put your rooks in the corners Place your knights next to the rooks Bishops go next to knights Queen goes on her color Place your king in the last square available Don't forget, white moves first! Step 1: Lay out t he board with the light square in the bottom-right corner.

Step 3: Put your rooks in the corners.



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