Silent hill 4 game endings




















This should not worry you much, especially if you haven't protected her too well in your saved game file. Just let her walk to the center, and then proceed through the game. Those are the endings available. See other sections for further info. You'll see why later. This section guides you through the factors that affect the endings you will get at the very end of the game, which are, Eileen Galvin, and of course, the hauntings in Room Protecting her is your main priority to obtain the good, or the best ending.

So, why protect her? Here's a reason why. First of all, you should know that Eileen takes damage just like Henry, but she will not die nor she has a life bar in the game. The best way to see how her state is, is by looking at how bloody her body is.

If the colors of the skin still appears around her, than this shows that she's still in a good condition. If you spot some red bloody areas, making a pattern around her, than this shows that she has taken some damage. This will not kill her, but will make her walk very fast at the end of the game, where you'll be facing Walter Sullivan, and where she'd be possessed and will be walking to her death.

There are other signs, like the way she speaks, how she can read the writings in the Forest World, and so on. This is also shown at the cut-scene with the Umbilical Cord, Outside Room level. It's simple; the bloodier she is, the faster she walks to the center where the spinning machine lies, which kills her, and putting out your hope of obtaining a good ending.

The good way is to not let her get into too much fighting. You can avoid this by not equipping her with a weapon. She will not fight this way, but she will not assist you either. You're alone to protect her. You can let her help you if you're really good at protecting her. There's not much to explain, really.

Eileen Galvin's state affects the ending you get, that's confirmed. The problem is, most of us face, is to make her walk real slow at the steps at the final battle arena so that you could stop Walter in time. But, if you have completed half of the game with her in a bad condition, then how would you save her? A miracle? Not really. What can save her is a glitch. A glitch that can be prepared by anybody. It's simple.

What you need is a Holy Candle, and have reached 'Outside Room ' level. Now, once you gain access to the Superintendent's Room Room after collecting the bodies, you will notice a box which stores Walter's Umbilical Cord.

This is required for the final battle, but once you pick it up, a cut-scene will trigger and you will part from Eileen from there. This will now depend on how well you protected Eileen from the Hospital World up till here. So, if you need serious help on getting the good endings, prepare yourself a Holy Candle. Now, while in the Superintendent's Room, place a Holy Candle as close as possible to Eileen, and position yourself as close as possible to the box, which contains the Umbilical Cord.

Now, what you need to do is wait for the Holy Candle to wear off, and right before it is used up, make your way to the box and trigger the cut-scene. This is to heal Eileen before she go separate ways and soon get herself in trouble. Make sure you don't go too early. The Holy Candle extinguishes slower than it does in the Room apartment. So, take your time, and with a little practice perhaps, you'd finally get the trick. It helps change Eileen's state to normal, and if done properly, she should walk a lot slower than she does with her bloody state.

That should help you a little, in getting the good ending. For the bad endings however, just let her walk to the machine, thus killing herself.

Well, in this game, a haunting appear as a little threat, which is a bad spirit that shows up in Room A noise will appear, and the screen turns red whenever you get close to one of these. They do cause a little damage if staying near them for too long; so get away from them.

To obtain the "Escape", a clean Room is required. This means that you have to exorcise the hauntings which appear in the game. There are a lot of them, and some appears in your bedroom, around the kitchen, and even in the bathroom. The living room is the normal attacked area. As described in one of the notes from Joseph Schreiber, the tenant who lived in Room before Henry, there're two not-so-different holy stuff you can use to exorcise the hauntings in Room Eileen does not have an actual health status, and she can never actually die, however, her condition is what matters.

At the time when she leaves you at the end of Outside Room , her state of condition is what affects how fast she walks in the final boss fight with Walter. When she's on the walkway, she'll slowly walk into the pool of blood ahead of her, to her death, and the worse her condition is, the faster she'll walk. You can tell what her condition is at any time she's with you by looking at her back. When you initially meet Eileen in the hospital, she's perfectly fine in terms of her status, although she limps and has numbers carved into her back.

Her back is all clear except for the numbers and this is good. However, as she takes damage or if you leave her all by herself for a bit, her back will show blood flow and it increases to a very noticeable state. At her worst, Eileen's back will be dark red with extremely visible blood flow all over her body, which is best seen from the back.

At this state, she is in very poor condition and is somewhat possessed — sometimes she'll partly turn into a Ghost Victim for a second and smack herself to stop it.

If Eileen is in this state before she leaves you at the end of Outside Room , she'll walk really fast on the platform in the final fight and you probably won't be able to save her. If you want to ensure Eileen's survival protect her well when fighting monsters, and don't leave her alone a room too often and for too long when you're off doing something else — make sure she's right behind you before you go through doors, or you may lose her and forget about her, increasing the bloodflow on her body and moving more towards her possessed state.

There is a Holy Candle trick that recovers Eileen's condition read more about this in the Extras section , but it only works temporarily and doesn't always end up working even if you perform it right before Eileen leaves you in the apartments. To save Eileen in the boss fight with Walter, it's important to work quickly with precision.

When Eileen walks into the pool of blood and gets eaten up by the mechanism, you'll clearly hear her scream and that means she's dead. If Eileen dies, you'll receive one of the two endings where Eileen dies, and you'll receive one of the two endings where she lives if you save her.

The factor that determines which of those two endings you'll receive is described below. The second factor that determines which ending you get is the status of your apartment, meaning the presence of hauntings.

Past halfway through the game, hauntings will start appearing in your apartment. Whether you leave your apartment alone or purify is the factor here. Putting these two factors together, they work to determine one of the four endings. Each factor cancels out two endings individually, but when they work together they eliminate three endings to determine a final. The player can also equip Eileen with a weapon to have her join Henry in combat or to defend herself. The damage Eileen takes in the game determines whether or not she dies in the final boss fight, directly affecting the ending achieved.

Further divergences from the other games include the absence of a flashlight and radio , although Henry has a stereo which alerts him of hauntings and uses a torch to illuminate dark wells to find the pieces of a burned doll.

The controller vibration in the previous three games does not indicate Henry's heartbeat, but vibration is present when Henry is attacked or uses a weapon. The soundtrack cover depicts Japanese artwork of a representation of the final boss battle. It also contains some songs that were unused in the game. A noticeable difference of the music compared to the other games in the series is that the game features songs that have more rhythm and beat, giving a more "hip" or "trance-like" feeling.

Guitar and drums are prominent instruments. After Silent Hill 3 was released, Team Silent wanted to create a sequel. Despite what has been popularized around the Internet, Silent Hill 4: The Room , in all stages of development, was always meant to be connected to Silent Hill at least as a "spin-off of Silent Hill ".

An interviewer asked:. It is false that this original conception Room was a completely separate horror game unrelated to Silent Hill that did not have Silent Hill in mind.

Some of the different gameplay mechanics and change, such as Room as a hub world, were intentional because the developers wanted "change" and "new" as the focus. There is no proof that a single idea in the final version of Silent Hill 4 such as invincible ghosts, no flashlight, or not visiting the town of Silent Hill for much of the game was the result of Room being a spin-off or " Silent Hill 4 never being meant to be a Silent Hill game".

Similarly, around the first half of Silent Hill 3 isn't set in the town of Silent Hill. Confusion is likely due to an interview which said "SH4 was not originally suppose to be a Silent Hill.

Silent Hill 4 was generally well-received. The PlayStation 2 and XBox versions have a Metacritic rating of 76, [8] [9] while the PC version was less well received, gaining a rating of Despite some criticism of the combat mechanics, the majority of reviewers found them to be a considerable improvement over those of the previous games.

The atmosphere and fear factor was also praised, with many critics finding the game "tense" and "damned scary". Some common criticisms were having to constantly revisit Room , the ability to only hold 10 items, and the lack of detailed puzzles and boss fights although the game technically has a few boss fights. There was also the absence of the traditional radio and flashlight, and of a UFO ending though an unused texture for a Channeling Stone in the game's files hint at developers' original intent to add such an ending.

Other common criticisms included—like previous games—poor camera control; "clunky" movement and combat controls; a lack of originality, with many finding it too similar to the previous games; and the "lazy" reuse of previous areas, which some reviewers criticized as forcing "tedious backtracking". Silent Hill Wiki Explore. Silent Hill Silent Hill: Revelation. Playable characters Antagonists Male characters Female characters Children. Silent Hill 2 3 4 Origins Homecoming Downpour.

Main content. Explore Wikis Community Central. Register Don't have an account? Silent Hill 4: The Room. View source. History Talk Do you like this video? Play Sound. Henry encountering a Gum Head in the Building World. Eileen Head in St. Henry fighting Cynthia's ghost in the Subway World. Henry and Eileen in the Water Prison basement. Henry and Eileen in Garland's. Universal Conquest Wiki. In a sense this is true because the game began life as simply Room However, it was always at least a spin-off of Silent Hill and the most important thing was simply that it be different to the previous games.

Certainly if Silent Hill had not existed we would not have gotten the idea for The Room, so in that sense they have always been together.

We wanted to make a sequel after Silent Hill 3 and you could say that was the initial concept, but upon that we needed to implement a lot of new flavor to the sequel, otherwise it would have been the same old Silent Hill.



0コメント

  • 1000 / 1000