Also, there are bound to be times when what I'm saying makes absolutely no sense to you what-so-ever. In those cases, just keep reading. Sometimes I explain things further down, or they make more sense as you move along. In most cases like that, it will hopefully be technical stuff that you don't really need to understand anyway.
Of course, if there are parts that don't make any sense at all, no matter how many times you read them or how far ahead you read, then e-mail me, at darkunderlord hotmail.
I'll be glad to help if you're stuck. Just before we start, a few words of warning might be appropriate. First of all, this tutorial will not start out with the hack-and-slash dungeon quest If you want that, try the rough tutorial that explains "The Dungeon Crawl". Instead, you'll first learn to build a small village, you'll put in some streets and signs, containers and all the sorts of goodies a small village might be expected to have.
From there we'll move onto some of the more complex and involving things that are involved with making a module. Second of all, making an Arcanum module is not easy. You will not be able to whip up a good, solid module with a decent story and lots of quests in a short amount time.
Even a fairly simple module with only a few involved characters can take a long time Expect a time frame of somewhere between months, at about an average time put in of 2 hours per day. So, before we start, you really need to ask yourself, are you ready to get into this?
Are you really prepared to sit down and spend the time required to make a decent and involved story? If you're only interested in making a dungeon hack, then you need not worry, they can be whipped up in about a week.
But if you have grand ideas for a deep and involved story, expect to put in some serious time and a fair amount of work. You'll eventually find that there comes a point during this that it no longer becomes fun, instead, it becomes hard, time-consuming work. In those cases, it will be hard to press on, to continue working on something, that ultimately, was only started as a fun thing to do. So, are you ready to devote a substantial amount of your life for the next couple of months on making an Arcanum module?
Well, are you? If so, then read on! And in that case, welcome to the club! It will save you printing it all out. Unless of course you'd prefer to print it out. When Arcanum shipped it came with two tools that you can use to create your own mods.
You may have already opened them up and looked at them. If not, find out where you've got them stashed on your computer they should be under the same directory that you installed Arcanum in. Namely you're looking for "ScrMaker. If you want, make shortcuts to them on the desktop because you'll be opening and closing them quite a bit. Now, you may not be aware of this, but since Arcanum was published , two patches have been released to fix some bugs that were still in the game at the time of publishing.
The first patch, Version , also made a few changes to WorldEd. These changes were mainly for the better. The latest patch at the time of writing this , Version , fixes a few more bugs that were left-over in the game see the "readme.
Unfortunately, it also changes WorldEd again. Now, a lot of people have had reason to complain about the changes to WorldEd. I'm one of them. Basically, The first patch, , changed WorldEd by adding in some tabs in the WorldEd side menu as well as a few other changes. The latest patch, , changed WorldEd by making it compress and uncompress ". Now, at the moment, you won't understand that, but basically, it means that WorldEd takes a bit longer to load, and for no real good reason.
It also removes the file structure that was present in WorldEd The version deals ONLY with the compressed module ". For personal reasons mainly to do with speed in editing I prefer using the old version of WorldEd. I hope I didn't lose you in all of that. If I did, don't worry, it'll all make sense as we move along, just keep reading.
So, what does that mean for you then? Well, there's no need to despair. The first thing you should do is download and install the latest Arcanum patch, version You can find it at the official Arcanum website: www. Once you've downloaded that and installed it, you have two options. The first is to ignore my advice and use the shiny new version of WorldEd. However, you will find that a fair bit of this tutorial may not make sense, certain things are changed that will make it harder for you to do what you want by following this tutorial.
If of course, you can handle some differences, then you should be okay. However, if you do need to follow this tutorial EXACTLY for example, you're new to this modding game and you need all the help you can get , then all you need to do is follow the instructions below and install the old Version of WorldEd.
Installing WorldEd Version Once you have downloaded and installed the latest patch Version from www. Rename the existing 'WorldEd. Unzip the old version of WorldEd. Then, whenever you edit your mods, use 'WorldEd. If you haven't figured it out yet, all you're doing in the above instructions is downloading and using the version of WorldEd that originally came with the Arcanum patch. Instead of using the version of WorldEd that comes with the latest patch. Trust me, it is a good idea to use the old version of WorldEd.
It won't be clear right now, but in the long run, it's better. Of course, by simply using the old "WorldEd. This is the process that I went through and I highly recommend that you do it as well Special thanks to Chris Beddoes for being the bright spark that came up with this simple ". Now, once you've done all of that, open up the good ol' Version of the Arcanum World Editor.
It's time to make an Arcanum Module! Once WorldEd has opened It may take a few minutes for it to load the game libraries you will be presented with this screen figure 3. Figure 3. NOTE: You won't be able to open all the mods and edit them. If you open the Arcanum mod for instance, you'll find that you can't open and edit any of the games maps.
This is the same for Vormantown. You see, both of these mod are complete compressed ". Basically, the old version of WorldEd can't open them. The newer version can, but personally, if you need to undat someone elses mod to have a look-see, it's better if you download some of the Undat programs that are available for Arcanum.
Either the Undat tools from the downloads section of Terra-Arcanum or Troika's own Undat utility from the downloads section of Dimensions of Arcanum. This goes with all the other mods you may have downloaded.
To edit a mod with WorldEd , you need the uncompressed directories and files for that mod. Don't worry too much about this though, it'll all start to make sense later. Now, to start off with, let's start a new module from scratch. Instead of opening one of the modules in the list, click in the text box where it says "Enter module name:" Now comes the hard bit. Think of a name for the module that you'll want to create.
I usually name my mods after the major town or city that is in them. Sometimes however, you might want to name it after the Big Bad Guy that the player has to kill. At the moment, for the purposes of this tutorial, just type in "My First Mod".
Now, you see the "Allow Multiplayer" checkbox? Well, multiplayer Arcanum is apparently a bit of a flop. I don't know personally I haven't played Multiplayer Arcanum but from what I hear, Multiplayer isn't really all that good. So, the big question, should you make your mod available for Multiplayer? At this stage, I'll say yes and I'll show you how to make a multiplayer mod, even if they are somewhat limited in what you're allowed to do in them.
Apparently, wandering creatures and flickering lights can really slow the game down online. Also, for a Multiplayer mod, you have to have everything on one big map, you're also not allowed to have a world map for a multiplayer module. Trust me, that'll all make sense later. So for now, click the box to put a tick in it I'll point out now that this is the only time you need to tick that box. Once you've started a new mod with that ticked, the mod is multiplayer, there is no need to keep ticking that box whenever you open your mod in WorldEd.
Now that that's done, click the "OK" button. You'll now be told that the module "My First Mod" or whatever you called it does not exist and you'll be asked if you want to create it. Click "Yes". Incidentally, a mod is a group of maps, dialogue, scripts and all sorts of other files that Arcanum needs.
The "module" is essentially the 'overall thing' that you create and then send to all your friends. If you're using version of WorldEd, then these files and directories will be created in a "temp" directory somewhere on your computer. Right now you should be looking at plains of grass. This is because whenever you open a mod including one you've been working on the first thing loaded is a new map of blank grass. Now, for your first map we'll create a new map from scratch. Click NO when it asks if you'd like to save changes.
You should now be presented with the dialog box in Figure 4. Figure 4. Now it's time to make a decision. What kind of map are you making? A small village or a large town? Well, let's make a small village. It'll be nice and simple and it might stop this tutorial from getting too big and complex famous last words. From the drop down list scroll down until you find "Green Grasslands" and select it.
Now to choose the size. It'll be a bit hard at first Just how big is Width 64 by Height 64 anyway? We only want a small village so change the Width to 5 and the Height to 5. Then click OK. You should be presented with a view of green grasslands! Browse all games. More GOG.
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