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Trending from CNET. Download Now. Developer's Description By Atari. The all-new XMP mode is a class-based multiplayer game wherein teams use vehicles, cooperation, and Unreal II: The Awakening's devastating weaponry to battle it out across large-scale terrain maps. Teams fight for control of energy sources to power their war machines; for deployment points to get to the front lines quickly; and ultimately for four artifacts that are required to win each match.

Full Specifications. What's new in version. Release December 5, Date Added December 10, Operating Systems. Total Downloads 44, Downloads Last Week 1. Report Software. Related Software. Engage enemies in multiple attack sites across the globe. Call of Duty 2 demo Free to try. I don't care what anyone says, nothing released in the last two years has done more than take small steps towards real progress.

Deus Ex was truly revolutionary, and in many respects the way I would hope first-person games will go, but not strictly a thunderous action romp.

I'm talking about the intense anxiety of those first few Doom games or the sheer joy of bulldozing through a Duke Nukem level. I'm talking pure action. And I'm talking single-player. There's little that can equal the full, in-your-face thrill of an evenly matched bout of Quake III or Counter-Strike but, even without problems of lag, cheating and the difficulty of finding opponents that don't practice 24 hours a day, these are just short-term kicks. It's very different to immerse yourself in a single-player story, where everything has been designed just for you.

Multiplayer is a sport, single-player an artform. In contrast with most developers, Legend Entertainment has done the smart thing and has ignored online modes completely, avoiding the danger of spreading themselves too thinly. Instead they have concentrated on creating the ultimate solo shooter.

The question is not only "have they succeeded? There's certainly something evolutionary about Unreal II. It takes elements from games like Doom, Half-Life , and AvP2 and wraps them up in the most splendid-looking package imaginable, with a dose of intergalactic plotting for good measure. Those looking for something truly groundbreaking though will be disappointed. Because while Unreal II does many new things and is certainly no clone, neither is it trying to revolutionise gaming and shatter all your preconceptions.

After all, this is an Unreal game. It has an image and a reputation to maintain and a fanbase to please. You don't get Radioheads in the game industry: if the fans want angsty rock, you don't serve them experimental electronica. But Unreal II does have some aces up its sleeve: its breathtaking beauty, a startling variety ot gameplay, some well-developed characters and a plot that does more than serve as a trivial excuse for the shooting. As ex-marine turned security marshal John Dalton, you start off on a mission to investigate a facility on a small planet whose communications have been cut off.

As you descend in your shuttlecraft it's obvious something isn't quite right. You can tell by the piles of bodies, the sprayed blood and the impaled heads that greet you.

To say nothing of some rather unsettling alien noises. But it's daylight, the sky is blue and the world is awash with colour. So there's nothing to be scared of, right? The first movement in this symphony of violence is straight out of the Aliens vs Predator songbook, and it's not long before you're pushing your chair away from the screen as some nasty creatures fill the screen with bolts of lightning. And that's before you meet the Skaarj. The powerful, ugly aliens from the first Unreal are back.

And they look so good it takes a while before you can fight them properly. On the one hand you'd really like to turn tail and run when they first come charging at you, but on the other you'd desperately like to get a closer look. Their towering frames, covered in sinewy muscle and leathery skin, is just one of the many sights that will have you staring in astonishment at your screen. As a result, your first few attempts will end up with you spraying a distant mountain with bullets as your body is tom to shreds like a ragdoll.

The thing is, the close-up glimpse you get just before your innards are pulled out of your eye-sockets is actually worth it. The next level is a taster of better things to come because this is a game which keeps improving as you progress , as you find a crashed space craft and have to help the soldiers to fend off hordes of aliens while you wait for a dropship to pick you all up.

Despite the dusk, which keeps a lot of the battle tantalisingly unclear, you once again have the urge to just sit back and watch, as your comrades run, scream and waste as many enemies as they can. Not that you can stay neutral for long, as ever more powerful Skaarj hurl their hulking masses at you while you fumble through your weaponry for something effective.

This is the kind of game where you need to hit the pause button on a regular basis just to catch your breath.

Soon after, some may think the game dips a bit in quality. The rest of us know better and just strap in for a relentless bout of nostalgia, as the primitive thrills of Doom are served up with a coating of visual and technical wonder. It's leave-your-brains-at-the-door stuff, with dozens of arachnid creatures scuttling towards you like a hideous living carpet while some larger msectoids hurl their formidable bulks through the air in an attempt to squash your head.

But even if this isn't your type of thing, you'll be having too much fun with the flamethrower perfect for setting the swarming critters ablaze and marvelling at the effects to care. But it's not until later that you realise that it isn't just the graphics that are a bit special and on another level entirely from what we've seen before. Variety comes in the shape of infiltration missions, where sniping and using the terrain for cover as you break into a fortress-like building give the feel of a sci-fi version of Project IGI.

But it's the levels where you have to defend an area or structure that really impress. If you're anything like me, you'll be keeping the save games taken at these points to replay over and over.

And I can guarantee that each time you play them it will be different. The first such mission takes place after a cute alien animal has messed up your ship's engines and you're forced to land for repairs.

You're given some field generators - which create force fields where you want them - and some rocket turrets, and have to set up a line of defence before an enemy ship drops a load of its soldiers near your grounded vessel.

Your job is to stop any of them getting to the door and hacking the entry code. After the first wave has decimated your turrets and left you with hardly a force field to speak of, you get another wave. And another one. Even with a health and shield regenerator nearby it takes plenty of tactical guile as well as swift mouse targeting to dispose of them. The fantastic terrain, full of dips, rises and rocky outcrops makes for a perfect battlefield.

The fight is made all the more difficult by the fact that these enemies are even more visually impressive than the Skaarj. They are genetically engineered female warriors who hide their bald heads behind some incredible armoured suits that look so colourful and alive with energy it seems a shame to pummel them with rockets.

Your next defending assignment presents another surprise: the resources you have to arrange tactically are marines you can give orders to. It's not a Ghost Recon type of command you simply tell them which entrance you want them to cover but neither does it need to be.

Once the enemy waves arrive as tiny specks in the distance of a sublime desert planet it's another case of colourful, stunning bedlam. But it's another defensive mission later on that really takes the cookie. Here you have marines who you can now order to cover you and follow you around and turrets and field generators.

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