Rating: 7. So close to a revolutionary game, yet so far!! Rating: 1. What does this game have to do with the Goblet of Fire? Rating: 8. Did this game cast a spell on me? Pretty well. Rating: 3. The worst game in the Harry Potter series. This game was clearly rushed and lost all the old charms. Quite innovative in the Harry Potter game series: the all-expected breakthrough in the series.
Rating: 6. The Goblet of Fire is too frustrating to fully enjoy the experiance. An improvement upon the older games, but still not what it should be. Worst game in the harry potter series but still satisfying. Rating: 2. Not bad but not fun as you continue it gets boring. User Reviews.
Write a Review. Positive: 0 out of 4. Mixed: 0 out of 4. Negative: 4 out of 4. You have to be a die hard fan of harry to like this one A very rigid game thats You have to be a die hard fan of harry to like this one A very rigid game thats simply not fun.
When will they stop making franchise game. A good book may make a good movie but time as proved a good movie doest make a good game : … Expand.
The gameplay is reppetitive and boring, it mainly consits of tapping X frantically. The graphics also have alot to be desired, the magic The gameplay is reppetitive and boring, it mainly consits of tapping X frantically. The graphics also have alot to be desired, the magic spells don't look magical and the characters look like they have been made from about 10 pixels. The worst thing about this game is how dis-jointed it is. Instead of the great flow of you walking around howgworts, you instead use a portal leading yopu to a very long loading screen.
This game is only for people who enjoy constant button tapping and knowing what is coming next. For anyone else, steer clear. A kids game that is best avoided. I still don't quite understand what happened here, but EA managed to create something that is both painful and grotesque. Some obstacles will require the simultaneous spellcasting of all three characters to lift heavier objects or put out larger flames, for example. The artificial intelligence in the game is generally smart enough to help you when needed, but you can always tap the left shoulder button to manually nudge the computer-controlled characters into following or assisting you.
If you're playing the game in three-player cooperative mode, you and your buddies will need to work together. As you work your way through the levels, you'll pick up special collector's cards, beans that can be used to unlock cards, and Triwizard shields.
The levels are surprisingly large in scale, but unfortunately they end up feeling like repetitive filler rather than compelling content. The types of environmental puzzles you face are limited, so when you do the same task for the umpteenth time to open yet another blocked pathway, it tends to be more tedious than satisfying.
Opening new levels and discovering new spells does introduce some different gameplay principles, but this often requires you to go back to previous levels and go down pathways that were previously impassable to you.
Various creatures will also fight you along the way. Burrowing dugbogs, vicious bowtruckles, and flaming fire salamanders are a few of the monsters lying in your path. The game does a pretty good job of varying the manner in which you have to dispatch the creatures. Red caps, for example, must be lured to you by turning your back to them until they get close--then you can lift them into a cauldron to kill them before they hide back in a cabinet.
The fire crabs, on the other hand, are vulnerable only when their shells are open. The DS version of the game differs somewhat from the GBA version in that some of these creature fights will switch to a first-person dueling mode in the DS version.
In this mode, you and the creature take turns firing spells at each other. You can choose different types of attacks--one requires you to trace an outline of various shapes onscreen, while another requires you to quickly connect dots that appear onscreen.
Functionally these attack spells don't differ much, so you'll probably end up relying only on the one that's easiest for you to do. The method of defending against the attacks of the different creatures in this mode differs depending on the monster and also relies on using the touchpad, but for the most part, these duels play out the same every time and are more time-consuming than they are compelling. This of course also makes the Dueling Club multiplayer minigame included in the DS version of the game less appealing than it sounds on paper.
The Triwizard challenges offer some respite from the regular levels.
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